We're Still Here: App
Jan. 7th, 2021 10:27 amPLAYER INFO.
NAME: Maniette
PREFERRED PRONOUNS: She/they? Any work
ARE YOU OVER 18? Yep!
CONTACT: PM here or
maniette
CURRENT CHARACTERS: None!
CHARACTER INFO.
NAME: Dr. James O'Malley (real name: Bailey Hamilton)
CANON: Changeling: The Lost
CANON POINT: Nine months after escaping his durance
AGE: 31
GENDER: Male, and presents as such
HISTORY:
APPEARANCE:
ABILITIES:
Skeleton Key: An otherwise unremarkable and bent key. When Bailey uses this Token, he can unlock any lock that has a keyhole. However, whoever owns the item or location being opened will become immediately aware of the attempt. If someone else uses the Token to unlock something, or Bailey does so without using Glamour, then the next exit they try to use will be mysteriously blocked and unable to be shifted. Tied to a red ribbon that hangs around his neck.
Impossible Counterpoint: By burning Glamour, Bailey becomes extremely good at dodging. Like how it's insanely hard to smack a running spider.
Raw Animal Magnetism: He can burn Glamour to become supernaturally cool, composed and capable-looking.
Safety of the Brim: If Bailey is in a well-defined territory immediately outside of or directly bordering an existing freehold or established safe zone, he has increased perception, initiative and stealth. This bonus can only exist if a brim area is properly established.
SUITABILITY: Changeling: The Lost is already a game about body and mental horror, torture, transformation and abuse, so there's nothing new here for him besides presentation.
PERSONALITY.
WRITING SAMPLES.
SAMPLES:
NOTES.
QUESTIONS OR CONCERNS:
NAME: Maniette
PREFERRED PRONOUNS: She/they? Any work
ARE YOU OVER 18? Yep!
CONTACT: PM here or
CURRENT CHARACTERS: None!
CHARACTER INFO.
NAME: Dr. James O'Malley (real name: Bailey Hamilton)
CANON: Changeling: The Lost
CANON POINT: Nine months after escaping his durance
AGE: 31
GENDER: Male, and presents as such
HISTORY:
APPEARANCE:
ABILITIES:
- Glamour. A form of magical energy created by emotional output: if someone is feeling a strong emotional reaction to something, Bailey can harvest that, at no harm to the source, to replenish his personal supply. For Bailey, it can be used to fuel magical Contracts that act functionally as spells (gone into below), activate magical artifacts and boost some personal skills.
- The Mask. A persistent magical illusion that makes Bailey look human. This cannot be penetrated by technological means, though there is ocassionally a faint after-image or glitching single frame of his Mien. With specific and intentional exceptions, this cannot be seen through by mundane eyes, unless Bailey willingly removes it himself.
- Contracts. Literal contracts with the natural world or concepts therein. While there's always a chance for failure in their activation (which would reverse the effect completely), Bailey has persistent access to the following.
- Tongues of Birds and Words of Wolves (Rodents) If he grants them a name, Bailey can speak (partially empathically but mostly literally) with any kind of rodent, and receive intelligent, meaningful replies in return. The rodents will also react positively to his presence and show kinship with him.
- Beast’s Keen Senses (Rodent) + (Spider) By seeing or touching a rodent or spider, Bailey can take on their most identifying senses for himself: specifically, and only, the hearing capacity of a rodent and the vibration-sensing body hair of a spider.
- Pathfinder After bleeding himself on a thorn, Bailey can investigate a magical or liminal location and successfully identify paths, hiding holes or nests, native fruit and other such information within line of sight. With further study he can glean actual information on the items he can see.
- The Wrong Foot If he licks his thumb and leaves a mark on a mirror, this contract will remove footprints and disguise, any evidence of human passage with loose drifts of spiderwebs and dust (even if the ground couldn't have held record of said passage).
- Nevertread After spending at least an hour barefoot, this contract outright removes any footprints Bailey may have left behind, rather than replace or obfuscate them, even if he walks through a surface that would otherwise retain it, such as much or a flour trap).
- Shadowpatch If Bailey has spent at least an hour away from natural light, then he can call on shadows to congeal around him and hide him completely.
- Tongues of Birds and Words of Wolves (Rodents) If he grants them a name, Bailey can speak (partially empathically but mostly literally) with any kind of rodent, and receive intelligent, meaningful replies in return. The rodents will also react positively to his presence and show kinship with him.
- His mundane abilities include:
- Animal Handling: He is noticeably successful when trying to tame or communicate with animals, without any use of magic. In particular, spiders are drawn to him.
- Fast Reflexes: Exactly what it says. Mechanically, this means Bailey is able to draw a hidden weapon at expert speed and still strike on his turn.
- Direction Sense: Doesn't get lost easily and knows where north is instinctively.
- Ambidextrous: While Bailey is predominantly right handed, he is able to use his left with no less skill.
- Bachelor of Nursing: Bailey is a nearly-fully-qualified nurse, and was most of three years into his hospital placement when he got Taken. He retains most of his practical knowledge, and is currently practicing as an independent field medic for homeless or outcast Changelings, so his knowledge remains mostly up to date.
- Cartography: Bailey is currently learning how to accurately draw and maintain maps, with a hard focus on creating boundaries between suburbs and freeholds. He's still learning.
SUITABILITY: Changeling: The Lost is already a game about body and mental horror, torture, transformation and abuse, so there's nothing new here for him besides presentation.
PERSONALITY.
● Your character has a chance to undo a terrible mistake, but in doing so, there could be unintended consequences for everyone they know. Is it worth the risk? Or should the dead stay dead?
● If your character had the option to permanently lose the ability to feel certain negative emotions like fear or grief, or permanently forget certain memories, would they take it? What if they will never know that something has been taken from them? Does loss only matter if it's known what's missing?
● Could your character ever forgive themselves for something morally wrong that they've done? No matter how much time has passed? No matter how much penitence has been done? Is being sorry enough to be a good person?
● Your character has a secret they have been sworn to, but revealing this secret could save the lives of countless others. Is it worth breaking the promise to save others, or is betrayal never justifiable?
● Has your character ever gotten joy out of hurting others, physically or mentally? If they have, does it scare them?
WRITING SAMPLES.
SAMPLES:
NOTES.
QUESTIONS OR CONCERNS: